Appearance[edit | edit source]
Snappers are blue and lizard-like, with glowing blue eyes and jaws, white bellies, green spines on their backs and yellow horn-like points growing out of their head.
Behavior[edit | edit source]
Snappers will stay in place and heave up and down when idle. Once they have sensed Ori, they will pause for two seconds and charge at Ori, inflicting damage if Ori is hit, and charging for a small distance before correcting its direction if they haven't. They will try to attack Ori until the snapper dies, Ori dies, or Ori is outside of the snapper's vision.
Ori receives half a life cell of damage, or five damage points when attacked by the Snapper, and one life cell or ten damage points when the Snapper attacks by slashing at the player(the animation where red claw marks appear in the air) on normal mode.
When Ori is dealing combo attacks on the Snapper, it will attempt to charge through the attack and strike them.
Snappers can be killed by contact with any form of hazard such as water and spikes.
Snappers can be avoided entirely by leaving them behind if they aren't on flat ground. They can also be easily dodged due to their bull-like behavior.
Snappers drop 6 spirit light on normal mode upon death.
Gallery[edit | edit source]
Trivia[edit | edit source]
- The Snapper was originally supposed to use a turtle's shell like a hermit crab, but Moon Studios later simplified the design for a dash-based enemy type.
- When the Snapper falls into water, it dies immediately under any amount of health, but the game will always show that it has only lost ten health points. The same is for any other form of hazard, with the damage they deal Ori shown instead of ten health points.
References[edit | edit source]
- Ori and the Will of the Wisps Artbook, page 129