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==Behavior==
 
==Behavior==
It will crawl along the ground or any other flat surface, moving back and forth in a pattern, but upon nearing the player, it will not attack until the player comes in contact of it. When the player does, they will take half life cell of damage, and unless they move away from the slime, Ori will keep taking damage until their death.
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It will crawl along the ground or any other flat surface, moving back and forth in a pattern, but upon nearing the player, it will not attack until the player comes in contact of it. When the player does, they will take half [[Life Cell|life cell]] of damage, and unless they move away from the slime, Ori will keep taking damage until their death.
   
It is possible, though unlikely, for the slime to fall or bump into hazards when moving in said pattern. This can be caused by the player bashing it into an area near a hazard.
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It is possible, though unlikely, for the slime to fall or bump into hazards when moving in said pattern. This can be caused by the player [[Bash (Will of the Wisps)|bashing]] it into an area near a hazard.
   
Slimes can be instantly killed in contact with water, spikes, lazers, or other hazards. They can also be killed with three swings of a torch, a smash of a hammer, a shockwave of a hammer, one spear, three slashs of the sprirt arc, or three arrows of the sprirt bow, and can be bashed.
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Slimes can be instantly killed in contact with water, spikes, lazers, or other hazards. They can also be killed with three swings of a [[torch]], a smash of a [[Spirit Smash]], a shockwave of a [[Spirit Smash]], one [[Spike]], three slashs of the [[Spirit Edge]], or three arrows of the [[Spirit Arc]], and can be [[Bash (Will of the Wisps)|bashed]].
   
 
The slime moves slowly,with an animation like inching forward by stretching out and recoiling,like a snail or slug, allowing the player to have the advantage of speed. If the player is well-equipped, the slimes do not pose much of a threat, but as they are found in the earlier stages of the game, the pose as a moving hazard to the player, as the player cannot attack at that time. However, the player can easily avoid them at this stage, by either jumping over them, or waiting for them to past.
 
The slime moves slowly,with an animation like inching forward by stretching out and recoiling,like a snail or slug, allowing the player to have the advantage of speed. If the player is well-equipped, the slimes do not pose much of a threat, but as they are found in the earlier stages of the game, the pose as a moving hazard to the player, as the player cannot attack at that time. However, the player can easily avoid them at this stage, by either jumping over them, or waiting for them to past.
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Slimes will yield five to ten [[Spirit Light]] upon death.
   
 
[[Category:Enemies (Will of the Wisps)]]
 
[[Category:Enemies (Will of the Wisps)]]

Revision as of 12:08, April 7, 2020

Slime is the first type of enemy that Ori encounters in Ori and the Will of the Wisps. It is light blue with darker blue spots, and moves across the floor. Slimes can only be found in Inkwater Marsh.

Behavior

It will crawl along the ground or any other flat surface, moving back and forth in a pattern, but upon nearing the player, it will not attack until the player comes in contact of it. When the player does, they will take half life cell of damage, and unless they move away from the slime, Ori will keep taking damage until their death.

It is possible, though unlikely, for the slime to fall or bump into hazards when moving in said pattern. This can be caused by the player bashing it into an area near a hazard.

Slimes can be instantly killed in contact with water, spikes, lazers, or other hazards. They can also be killed with three swings of a torch, a smash of a Spirit Smash, a shockwave of a Spirit Smash, one Spike, three slashs of the Spirit Edge, or three arrows of the Spirit Arc, and can be bashed.

The slime moves slowly,with an animation like inching forward by stretching out and recoiling,like a snail or slug, allowing the player to have the advantage of speed. If the player is well-equipped, the slimes do not pose much of a threat, but as they are found in the earlier stages of the game, the pose as a moving hazard to the player, as the player cannot attack at that time. However, the player can easily avoid them at this stage, by either jumping over them, or waiting for them to past.

Slimes will yield five to ten Spirit Light upon death.

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