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* [[Quests]] have been introduced. Many characters in the game are quest-givers or merchants.The world is much larger, being 3 times the size of the first game.<ref>https://www.techradar.com/au/news/ori-and-the-will-of-the-wisps-5-big-changes-that-are-coming-to-ori-2</ref>
 
* [[Quests]] have been introduced. Many characters in the game are quest-givers or merchants.The world is much larger, being 3 times the size of the first game.<ref>https://www.techradar.com/au/news/ori-and-the-will-of-the-wisps-5-big-changes-that-are-coming-to-ori-2</ref>
   
  +
* [[Spirit Shards]]
* [[Spirit Shards]] replace the first game's [[Ability Tree]]. Shards are power-ups which can be found in various ways and swapped out to suit the player. [[Shard Slot Upgrade]]s allow the player to equip more Shards at once. [[Spirit Light Container|Spirit Light]] now functions as a currency to purchase from merchants, rather than experience points.
 
 
 
* [[Spirit Trials]] are new race courses found throughout the world, which allow the player to race against the "ghosts" of other players, trying to beat their recorded time.
 
* [[Spirit Trials]] are new race courses found throughout the world, which allow the player to race against the "ghosts" of other players, trying to beat their recorded time.
   

Revision as of 23:00, 10 January 2021

Ori and the Will of the Wisps is the sequel to Ori and the Blind Forest, developed by Moon Studios and published by Microsoft Studios.

The game released on March 11, 2020, for Xbox One and PC, and on the Nintendo Switch on September 17th, 2020. It was also optimized for Xbox Series X, released on November 10, 2020.

Development history

June 11th, 2017 at E3 during Microsoft's keynote, Ori and the Will of the Wisps was announced via a teaser trailer that showed locations and characters from the game.[1]

In June 2018 at E3, a gameplay trailer was released.[2] Additionally, a playable demo was available at the expo, where players could explore Windswept Wastes.[3]

In June 2019 at E3, the release date was announced to be February 11, 2020, and the game was confirmed to be an Xbox One and Windows 10 exclusive. Another trailer was released showing boss fights and chases.[4]

In December 2019 at The Game Awards show, a new trailer was unveiled which also announced that the game would be delayed a month, until March 11, 2020 (exactly 5 years after Ori and the Blind Forest was released).[5]

On January 29, 2020, it was announced that Ori and the Will of the Wisps had gone gold (the final release version was finished, with no more delays).[6]

While Ori and the Blind Forest only had 20 people working on it at most, Moon Studios scaled up to 80 people when developing Ori and the Will of the Wisps.[7]

Plot

The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal the broken land of Niwen, and discover Ori’s true destiny.

Characters

Main article: Characters.

The main playable characters are Ori and Ku. Naru and Gumo appear again in the prologue. Many new NPCs are found in the land of Niwen.

Enemies and Bosses

Main article: Enemies.

There are many new enemies, as well as some returning from the previous game. New to Ori and the Will of the Wisps are major boss fights.

Abilities

Main article: Skills.

Passive

Passive abilities do not need to be selected from the ability wheel, instead being available for use immediately after unlocking them.

  • Wall Jump – allows Ori to jump to climb up walls
  • Double Jump – allows Ori to jump twice in the air
  • Bash – allows Ori to push itself away from various objects and enemies, knocking them in the opposite direction
  • Grapple – allows Ori to pull themself in a straight line to various objects and enemies
  • Glide – allows Ori to slowly drift to the ground
  • Dash – allows Ori to charge quickly left or right, even in the air.
  • Swim Dash – allows Ori to Dash underwater, or near the surface of the water to launch into the air.
  • Burrow – allows Ori to burrow through sand and snow
  • Ancestral Light – grants Ori a 25% damage boost (x2)
  • Water Breath – allows Ori to breathe underwater

Active

Active abilities can be chosen from the ability wheel, of which 3 can be active at a time but can be swapped out at will, even during combat.

  • Spirit Edge – Attack at close range with a blade of light
  • Spirit Arc – Fire an arrow of light (uses energy)
  • Spike – Throw a powerful spear of light (uses energy)
  • Spirit Smash – Pound foes with a strong, sweeping blow
  • Spirit Star – Throw a star that returns to you (uses energy)
  • Light Burst – Lob an explosive sphere of light (uses energy)
  • Regenerate – Channel Energy to heal (uses energy)
  • Flap – Blow objects away with a gust of wind
  • Blaze – Set nearby enemies on fire (uses energy)
  • Flash – Create an aura of light. Damages enemies (drains energy)
  • Sentry – Spawn a spirit orb that attacks for you (uses energy)
  • Launch – Turn yourself into a projectile

Features

Ori and the Will of the Wisps features the same painterly graphical style, platforming and exploration from Ori and the Blind Forest.

  • The combat system has been completely overhauled, it is now largely based on melee combat with the Spirit Edge and aiming ranged weapons such as the Spirit Arc. The game contains many new enemies and several bosses. Combat Shrines now dot the world, allowing Ori to fight waves of enemies for a reward.
  • Quests have been introduced. Many characters in the game are quest-givers or merchants.The world is much larger, being 3 times the size of the first game.[8]
  • Spirit Shards
  • Spirit Trials are new race courses found throughout the world, which allow the player to race against the "ghosts" of other players, trying to beat their recorded time.

Locations

Main articles: Niwen and Category:Locations (Will of the Wisps).

Ori and the Will of the Wisps takes place mostly in the land of Niwen, a "perilous land" which used to have light and spirits, but has fallen victim to a Decay.

In addition to the new locations in Niwen, the prologue takes place in Swallow's Nest in Nibel.[9]

Credits

Crew

Thomas Mahler...............................................................Creative Director

Gennadiy Korol...............................................................Lead Programmer, Project Manager, Lead Writer, Trailer Editing

Chris McEntee................................................................Lead Designer, Story, Cinematic Animation

Daniel van Leewen.........................................................Technical Art Lead

Arie Barsky......................................................................QA lead, senior engineer

Frans Kasper...................................................................Technical Producer

Ander Goenaga Iriondo...................................................Gameplay, Programming Lead

Warren Goff.....................................................................Gameplay Animation lead

Jim Donovan...................................................................Cinematic animation lead

Tyler Hunter.....................................................................3D Art Lead

Blażej Żywiczynski...........................................................Producer

Milton Guasti....................................................................Level Design

Michael Gagno.................................................................Level Design

Florian Herold...................................................................Senior Level Artist

Oleg Shehovtsov..............................................................Senior Level Artist

Till Ashwanden.................................................................Level Art

Matteo Bassini..................................................................Level Art

Bożenka Chądzyńska.......................................................Level Art

Alina Filatova....................................................................Level Art

Anna Jasinski....................................................................Level Art

Lina Kit..............................................................................Level Art

Pavel Maysymenko...........................................................Level Art

Iris Muddy..........................................................................Level Art

Paul Poffenbarger..............................................................Level Art

Oliver Ryan........................................................................Level Art

Vadim Shchepilow..............................................................Level Art

Leroy Van Vliet...................................................................Level Art

Alexey Yakovlev.................................................................Level Art

Juliano Yi............................................................................Level Art

Nilo Varela..........................................................................Senior Programmer

Gavin Hayler.......................................................................Senior Programmer

Tomas Blaho.......................................................................Senior Programmer

Nikita Silin...........................................................................Senior Programmer

Patrick Williams...................................................................Senior Programmer

Robin Hub............................................................................Senior Programmer

Danial Branicki.....................................................................Programming

David Mondelore..................................................................Programming

Guillermp Monfort.................................................................Programming

Torin Stepan..........................................................................Programming

Tamosz Urbański...................................................................Programming

Ofer Kapota...........................................................................Graphics Programming

Benoit Fouletier.....................................................................Graphics Programming

Alexey Abramenko................................................................Physics Programming

Terry Magnus Drever.............................................................System Intergration

Raul Ibarra.............................................................................Gameplay Animation

Kim Nguyen...........................................................................Gameplay Animation

Andrey Tan.............................................................................Gameplay Animation

Boris Hiestand........................................................................Cinematic Animation

Jason Martinsen.....................................................................Cinematic Animation

Alexander O. Smith................................................................Cinematic Animation

Jeremy Gritton........................................................................Cinematic Animation

Boris Hiestand........................................................................Cinematic Animation

Franciska Csongrady..............................................................Cinematic Animation

Mikhail Rakhmatullin...............................................................Concept art

Csaba Baity.............................................................................3D Art

Miki Bencz...............................................................................3D Art

Alina Ivanchenko.....................................................................3D Art

Marat Latypov..........................................................................3D Art

Paolp Dominici.........................................................................Rigging

Aviv Schechter.........................................................................Rigging

Mickaelle Ruckert.....................................................................VFX

Etienne Pov..............................................................................VFX

Alexander Brazie......................................................................UI

Anna Jasinski...........................................................................UI

Alexey Yakolev.........................................................................UI

Gareth Coker............................................................................Music, Additional Mixing and Production

Kelsey Mira..............................................................................Vocals

Kristin Naigus...........................................................................Vocals

Laurent Ben Slimane................................................................Vocals

Philharmonia Orchestra............................................................Orchestra

Pinewood Voices......................................................................Choir

Alexander Rudd........................................................................Orchestra Conductor 

Allan Wilson..............................................................................Choir Conductor 

Recorded at Lyndhurst Hall, Air Studios

Recorded at Vienna Synchron Stage

Synchon Stage Orchestra.........................................................Custom string designs

Zach Lemmon...........................................................................Supervising Orchestrator

David Peacock..........................................................................Orchestrator and String Designs

Eric Buchholz............................................................................Orchestrator

Justin Bell..................................................................................String Designs

Eric Buchholz............................................................................Orchestrator

Allan Wilson..............................................................................Orchestra

Jake Jackson............................................................................Tracking Engineer

Alex Ferguson...........................................................................Pro Tools Recordist

Ashley Andrew-Jones................................................................Assistant Engineer

Rebecca Hordern.......................................................................Assistant Engineer

Gianluca Massimo.....................................................................Assistant Engineer

Steve Kempster.........................................................................Mix Engineer

John Kurlander..........................................................................Mix Engineer

Matt Friedman...........................................................................Music Editing & Mix Assistant

Slate & Ash................................................................................Digital Instrument Design & Sampling

Umlaut Audio.............................................................................Digital Instrument Design & Sampling 

Paul Talkington..........................................................................Contractor

Alison Burton.............................................................................Air Studioa Bookings

Jessica Kelly..............................................................................Score Co-ordination

Paulina “vera” Szmidt................................................................Quaility Assurance

Maik Biekart...............................................................................Quaility Assurance

Mariusz Jaworowski...................................................................Quaility Assurance

Marcin Rzeckowski....................................................................Quaility Assurance

Dan Labute................................................................................Additional Quality Assurance

Sebastian Huzik.........................................................................Additional Quality Assurance

Rok Zupan.................................................................................Additional Quality Assurance

Franciska Csongrady.................................................................Additional Quality Assurance

Gerald Müller.............................................................................Finance

Cassie Brooksbank................................................................... Additional Editing

Jean-brice Dugait.......................................................................Additional Art

Leonoid Koliagin.........................................................................Additional Art

Reception

On Metacritic, Ori and the Will of the Wisps received "generally favorable" reviews on PC getting a metascore of 88/100 based on 43 critic reviews.[10] It also received "universal acclaim" reviews and was tagged as a "must-play" game on Xbox One holding a metascore of 90/100 based on 71 critic reviews.[11]

Media

Images

Spirit Trials
Screenshots

Videos

Trivia

  • It is not uncommon for large-scale production games to use aliases to maintain secrecy in the case of a potential leak. The internal name for Ori and the Will of the Wisps was Patagonia. This name can still be seen on the product ID of the Windows 10 copy of the game, and appears in the program's namespace.

References