Ori and the Will of the Wisps is a 2d platformer.
The game released on March 11, 2020, for Xbox One and PC, and on the Nintendo Switch on September 17th, 2020. It was also optimized for Xbox Series X, released on November 10, 2020. Developed by Moon Studios and published by Microsoft Studios. It's the sequel to Ori and the Blind Forest.
Development history[]
June 11th, 2017 at E3 during Microsoft's keynote, Ori and the Will of the Wisps was announced via a teaser trailer that showed locations and characters from the game.[1]
In June 2018 at E3, a gameplay trailer was released.[2] Additionally, a playable demo was available at the expo, where players could explore Windswept Wastes.[3]
In June 2019 at E3, the release date was announced to be February 11, 2020, and the game was confirmed to be an Xbox One and Windows 10 exclusive. Another trailer was released showing boss fights and chases.[4]
In December 2019 at The Game Awards show, a new trailer was unveiled which also announced that the game would be delayed a month, until March 11, 2020 (exactly 5 years after Ori and the Blind Forest was released).[5]
On January 29, 2020, it was announced that Ori and the Will of the Wisps had gone gold (the final release version was finished, with no more delays).[6]
While Ori and the Blind Forest only had 20 people working on it at most, Moon Studios scaled up to 80 people when developing Ori and the Will of the Wisps.[7]
Plot[]
The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal the broken land of Niwen, and discover Ori’s true destiny.
Characters[]
- Main article: Characters.
The main playable characters are Ori and Ku. Naru and Gumo appear again in the prologue. Many new NPCs are found in the land of Niwen.
Enemies and Bosses[]
- Main article: Enemies.
There are many new enemies, as well as some returning from the previous game. New to Ori and the Will of the Wisps are major boss fights.
Abilities[]
- Main article: Skills.
Passive[]
Passive abilities do not need to be selected from the ability wheel, instead being available for use immediately after unlocking them.
- Wall Jump allows Ori to jump to climb up walls
- Double Jump allows Ori to jump twice in the air
- Bash allows Ori to push themselves away from various objects and enemies, knocking them in the opposite direction
- Grapple allows Ori to pull themselves in a straight line to various objects and enemies
- Glide allows Ori to slowly drift to the ground
- Dash allows Ori to charge quickly left or right, even in the air.
- Swim Dash allows Ori to Dash underwater, or near the surface of the water to launch into the air.
- Burrow allows Ori to burrow through sand and snow
- Ancestral Light grants Ori a 25% damage boost (x2)
- Water Breath allows Ori to breathe underwater
Active[]
Active abilities can be chosen from the ability wheel, of which 3 can be active at a time but can be swapped out at will, even during combat.
- Spirit Edge – Attack at close range with a blade of light
- Spirit Arc – Fire an arrow of light (uses energy)
- Spike – Throw a powerful spear of light (uses energy)
- Spirit Smash – Pound foes with a strong, sweeping blow
- Spirit Star – Throw a star that returns to you (uses energy)
- Light Burst – Lob an explosive sphere of light (uses energy)
- Regenerate – Channel Energy to heal (uses energy)
- Flap – Blow objects away with a gust of wind
- Blaze – Set nearby enemies on fire (uses energy)
- Flash – Create an aura of light. Damages enemies (drains energy)
- Sentry – Spawn a spirit orb that attacks for you (uses energy)
- Launch – Turn yourself into a projectile
Features[]
Ori and the Will of the Wisps features the same painterly graphical style, platforming and exploration from Ori and the Blind Forest.
- The combat system has been completely overhauled, it is now largely based on melee combat with the Spirit Edge and aiming ranged weapons such as the Spirit Arc. The game contains many new enemies and several bosses. Combat Shrines now dot the world, allowing Ori to fight waves of enemies for a reward.
- Quests have been introduced. Many characters in the game are quest-givers or merchants.The world is much larger, being 3 times the size of the first game.[8]
- Spirit Shards replace the first game's Ability Tree. Shards are power-ups which can be found in various ways and swapped out to suit the player. Shard Slot Upgrades allow the player to equip more Shards at once. Spirit Light now functions as a currency to purchase from merchants, rather than experience points.
- Spirit Trials are new race courses found throughout the world, which allow the player to race against the "ghosts" of other players, trying to beat their recorded time.
- Autosaves have replaced Soul Link. Life and Energy Cells return. Players now collect Life Cell Fragments and Energy Cell Fragments to upgrade their life and energy.
Locations[]
- Main articles: Niwen and Category:Locations (Will of the Wisps).
Ori and the Will of the Wisps takes place mostly in the land of Niwen, a "perilous land" which used to have light and spirits, but has fallen victim to a Decay.
In addition to the new locations in Niwen, the prologue takes place in Swallow's Nest in Nibel.[9]
Credits[]
Crew[]
Thomas Mahler | Creative Director |
Gennadiy Korol | Lead Programmer, Project Manager, Lead Writer, Trailer Editing |
Chris McEntee | Lead Designer, Story, Cinematic Animation |
Daniel van Leewen | Technical Art Lead |
Arie Barsky | QA lead, senior engineer |
Frans Kasper | Technical Producer |
Ander Goenaga Iriondo | Gameplay, Programming Lead |
Warren Goff | Gameplay Animation lead |
Jim Donovan | Cinematic animation lead |
Tyler Hunter | 3D Art Lead |
Blażej Żywiczynski | Producer |
Milton Guasti | Level Design |
Michael Gagno | Level Design |
Florian Herold | Senior Level Artist |
Oleg Shehovtsov | Senior Level Artist |
Till Ashwanden | Level Art |
Matteo Bassini | Level Art |
Bożenka Chądzyńska | Level Art |
Alina Filatova | Level Art |
Anna Jasinski | Level Art |
Lina Kit | Level Art |
Pavel Maysymenko | Level Art |
Iris Muddy | Level Art |
Paul Poffenbarger | Level Art |
Oliver Ryan | Level Art |
Vadim Shchepilow | Level Art |
Leroy Van Vliet | Level Art |
Alexey Yakovlev | Level Art |
Juliano Yi | Level Art |
Nilo Varela | Senior Programmer |
Gavin Hayler | Senior Programmer |
Tomas Blaho | Senior Programmer |
Nikita Silin | Senior Programmer |
Patrick Williams | Senior Programmer |
Robin Hub | Senior Programmer |
Danial Branicki | Programming |
David Mondelore | Programming |
Guillermp Monfort | Programming |
Torin Stepan | Programming |
Tamosz Urbański | Programming |
Ofer Kapota | Graphics Programming |
Benoit Fouletier | Graphics Programming |
Alexey Abramenko | Physics Programming |
Terry Magnus Drever | System Intergration |
Raul Ibarra | Gameplay Animation |
Kim Nguyen | Gameplay Animation |
Andrey Tan | Gameplay Animation |
Boris Hiestand | Cinematic Animation |
Jason Martinsen | Cinematic Animation |
Alexander O. Smith | Cinematic Animation |
Jeremy Gritton | Cinematic Animation |
Boris Hiestand | Cinematic Animation |
Franciska Csongrady | Cinematic Animation |
Mikhail Rakhmatullin | Concept art |
Csaba Baity | 3D Art |
Miki Bencz | 3D Art |
Alina Ivanchenko | 3D Art |
Marat Latypov | 3D Art |
Paolp Dominici | Rigging |
Aviv Schechter | Rigging |
Mickaelle Ruckert | VFX |
Etienne Pov | VFX |
Alexander Brazie | UI |
Anna Jasinski | UI |
Alexey Yakolev | UI |
Gareth Coker | Music, Additional Mixing and Production |
Kelsey Mira | Vocals |
Kristin Naigus | Vocals |
Laurent Ben Slimane | Vocals |
Philharmonia Orchestra | Orchestra |
Pinewood Voices | Choir |
Alexander Rudd | Orchestra Conductor |
Allan Wilson | Choir Conductor |
Synchon Stage Orchestra | Custom string designs |
Zach Lemmon | Supervising Orchestrator |
David Peacock | Orchestrator and String Designs |
Eric Buchholz | Orchestrator |
Justin Bell | String Designs |
Eric Buchholz | Orchestrator |
Allan Wilson | Orchestra |
Jake Jackson | Tracking Engineer |
Alex Ferguson | Pro Tools Recordist |
Ashley Andrew-Jones | Assistant Engineer |
Rebecca Hordern | Assistant Engineer |
Gianluca Massimo | Assistant Engineer |
Steve Kempster | Mix Engineer |
John Kurlander | Mix Engineer |
Matt Friedman | Music Editing & Mix Assistant |
Slate & Ash | Digital Instrument Design & Sampling |
Umlaut Audio | Digital Instrument Design & Sampling |
Paul Talkington | Contractor |
Alison Burton | Air Studioa Bookings |
Jessica Kelly | Score Co-ordination |
Paulina “vera” Szmidt | Quaility Assurance |
Maik Biekart | Quaility Assurance |
Mariusz Jaworowski | Quaility Assurance |
Marcin Rzeckowski | Quaility Assurance |
Dan Labute | Additional Quality Assurance |
Sebastian Huzik | Additional Quality Assurance |
Rok Zupan | Additional Quality Assurance |
Franciska Csongrady | Additional Quality Assurance |
Gerald Müller | Finance |
Cassie Brooksbank | Additional Editing |
Jean-brice Dugait | Additional Art |
Leonoid Koliagin | Additional Art |
Reception[]
On Metacritic, Ori and the Will of the Wisps received "generally favorable" reviews on PC getting a metascore of 88/100 based on 43 critic reviews.[10] It also received "universal acclaim" reviews and was tagged as a "must-play" game on Xbox One holding a metascore of 90/100 based on 71 critic reviews.[11]
Media[]
Images[]
- Spirit Trials
- Screenshots
Videos[]
Trivia[]
- It is not uncommon for large-scale production games to use aliases to maintain secrecy in the case of a potential leak. The internal name for Ori and the Will of the Wisps was Patagonia. This name can still be seen on the product ID of the Windows 10 copy of the game, and appears in the program's namespace.
References[]
- ↑ https://www.youtube.com/watch?v=2kPSl2vyu2Y
- ↑ https://www.youtube.com/watch?v=kd0zbNw1VOg
- ↑ https://www.pcworld.com/article/3280269/ori-and-the-will-of-the-wisps-hands-on-e3.html
- ↑ https://www.youtube.com/watch?v=2reK8k8nwBc
- ↑ https://www.youtube.com/watch?v=M7_wKwQoImI
- ↑ https://www.shacknews.com/article/116057/ori-and-the-will-of-the-wisps-has-officially-gone-gold
- ↑ https://www.usgamer.net/articles/ori-and-the-will-of-the-wisps-final-preview
- ↑ https://www.techradar.com/au/news/ori-and-the-will-of-the-wisps-5-big-changes-that-are-coming-to-ori-2
- ↑ https://www.gamespot.com/articles/ori-and-the-will-of-the-wisps-charms-you-with-its-/1100-6474123/
- ↑ Metascore for Ori and the Will of the Wisps on PCMetacritic, Retrieved June 17, 2020
- ↑ Metascore for Ori and the Will of the Wisps on Xbox OneMetacritic, Retrieved June 17, 2020