Ori and the Will of the Wisps is the sequel to Ori and the Blind Forest, developed by Moon Studios and published by Microsoft Studios.

The game released on March 11, 2020, for Xbox One and PC.

Development history Edit

June 11th, 2017 at E3 during Microsoft's keynote, Ori and the Will of the Wisps was announced via a teaser trailer that showed locations and characters from the game.[1]

In June 2018 at E3, a gameplay trailer was released.[2] Additionally, a playable demo was available at the expo, where players could explore Windswept Wastes.[3]

In June 2019 at E3, the release date was announced to be February 11, 2020, and the game was confirmed to be an Xbox One and Windows 10 exclusive. Another trailer was released showing boss fights and chases.[4]

In December 2019 at The Game Awards show, a new trailer was unveiled which also announced that the game would be delayed a month, until March 11, 2020 (exactly 5 years after Ori and the Blind Forest was released).[5]

On January 29, 2020, it was announced that Ori and the Will of the Wisps had gone gold (the final release version was finished, with no more delays).[6]

While Ori and the Blind Forest only had 20 people working on it at most, Moon Studios scaled up to 80 people when developing Ori and the Will of the Wisps.[7]

Plot Edit

The little spirit Ori is no stranger to peril, but when a fateful flight puts the owlet Ku in harm’s way, it will take more than bravery to bring a family back together, heal the broken land of Niwen, and discover Ori’s true destiny.


Main article: Characters.

The main playable characters are Ori and Ku. Naru and Gumo appear again in the prologue. Many new NPCs are found in the land of Niwen.

Enemies and BossesEdit

Main article: Enemies.

There are many new enemies, as well as some returning from the previous game. New to Ori and the Will of the Wisps are major boss fights.


Main article: Skills.

Passive Edit

Passive abilities do not need to be selected from the ability wheel, instead being available for use immediately after unlocking them.

  • Wall Jump – allows Ori to jump to climb up walls
  • Double Jump – allows Ori to jump twice in the air
  • Bash – allows Ori to push itself away from various objects and enemies, knocking them in the opposite direction
  • Grapple – allows Ori to pull itself in a straight line to various objects and enemies
  • Glide – allows Ori to slowly drift to the ground
  • Dash – allows Ori to charge quickly left or right, even in the air.
  • Swim Dash – allows Ori to Dash underwater, or near the surface of the water to launch into the air.
  • Burrow – allows Ori to burrow through sand and snow
  • Ancestral Light – grants Ori a 25% damage boost (x2)
  • Water Breath – allows Ori to breathe underwater

Active Edit

Active abilities can be chosen from the ability wheel, of which 3 can be active at a time but can be swapped out at will, even during combat.

  • Spirit Edge – Attack at close range with a blade of light
  • Spirit Arc – Fire an arrow of light (uses energy)
  • Spike – Throw a powerful spear of light (uses energy)
  • Spirit Smash – Pound foes with a strong, sweeping blow
  • Spirit Star – Throw a star that returns to you (uses energy)
  • Light Burst – Lob an explosive sphere of light (uses energy)
  • Regenerate – Channel Energy to heal (uses energy)
  • Flap – Blow objects away with a gust of wind
  • Blaze – Set nearby enemies on fire (uses energy)
  • Flash – Create an aura of light. Damages enemies (drains energy)
  • Sentry – Spawn a spirit orb that attacks for you (uses energy)
  • Launch – Turn yourself into a projectile


Ori and the Will of the Wisps features the same painterly graphical style, platforming and exploration from Ori and the Blind Forest.

  • The combat system has been completely overhauled, it is now largely based on melee combat with the Spirit Edge and aiming ranged weapons such as the Spirit Arc. The game contains many new enemies and several bosses. Combat Shrines now dot the world, allowing Ori to fight waves of enemies for a reward.
  • Quests have been introduced. Many characters in the game are quest-givers or merchants.The world is much larger, being 3 times the size of the first game.[8]
  • Spirit Shards replace the first game's Ability Tree. Shards are power-ups which can be found in various ways and swapped out to suit the player. Shard Slot Upgrades allow the player to equip more Shards at once. Spirit Light now functions as a currency to purchase from merchants, rather than experience points.
  • Spirit Trials are new race courses found throughout the world, which allow the player to race against the "ghosts" of other players, trying to beat their recorded time.


Main articles: Niwen and Category:Locations (Will of the Wisps).

Ori and the Will of the Wisps takes place mostly in the land of Niwen, a "perilous land" which used to have light and spirits, but has fallen victim to a Decay.

In addition to the new locations in Niwen, the prologue takes place in Swallow's Nest in Nibel.

Media Edit

Images Edit

Spirit Trials

Videos Edit


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