Ori and the Blind Forest Wiki
(Editing a gallery)
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An '''Easter egg''' is an intentional inside joke, hidden message, or feature in an interactive work such as a computer program, video game or DVD menu screen.<ref>[https://en.wikipedia.org/wiki/Easter_egg_(media) Media, Easter egg (Wikipedia)]</ref> So far, diligent fans of ''Ori and the Blind Forest'' have discovered 4 Easter eggs hidden throughout the game, all of which are listed here:
 
An '''Easter egg''' is an intentional inside joke, hidden message, or feature in an interactive work such as a computer program, video game or DVD menu screen.<ref>[https://en.wikipedia.org/wiki/Easter_egg_(media) Media, Easter egg (Wikipedia)]</ref> So far, diligent fans of ''Ori and the Blind Forest'' have discovered 4 Easter eggs hidden throughout the game, all of which are listed here:
[[File:HBI8IL0.jpg|thumb|215px|right]]
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[[File:HBI8IL0.jpg|thumb|215px|Triforce easter egg]]
*In the ''Valley of the Wind'', [[Bash]]ing a certain [[Enemies of Nibel|green spitter]] off a ledge will cause the famous [https://en.wikipedia.org/wiki/Wilhelm_scream Wilhelm Scream] audio to play.<ref>[https://www.youtube.com/watch?v=LuNVRBpFSR4 Ori and the Blind Forest - Wilhelm Scream Easter Egg]</ref>
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*In the [[Valley of the Wind]], [[Bash]]ing a certain [[Enemies of Nibel|green spitter]] off a ledge will cause the famous [https://en.wikipedia.org/wiki/Wilhelm_scream Wilhelm Scream] audio to play.<ref>[https://www.youtube.com/watch?v=LuNVRBpFSR4 Ori and the Blind Forest - Wilhelm Scream Easter Egg]</ref>
 
*When picking up the [[Life Cell]] in the [[Forlorn Ruins]]' secret area, [https://en.wikipedia.org/wiki/Super_Meat_Boy Super Meat Boy] can be seen amongst the foreground ice.<ref>[https://www.youtube.com/watch?v=fEJCe_vQhAg Ori and the Blind Forest - Super Meat Boy Easter Egg]</ref>
 
*When picking up the [[Life Cell]] in the [[Forlorn Ruins]]' secret area, [https://en.wikipedia.org/wiki/Super_Meat_Boy Super Meat Boy] can be seen amongst the foreground ice.<ref>[https://www.youtube.com/watch?v=fEJCe_vQhAg Ori and the Blind Forest - Super Meat Boy Easter Egg]</ref>
*In the Sunken Glades, there is a small pool of water directly left to a Spirit Well. Underwater, there appears to be a pipe from Super Mario Bros. tucked surreptitiously in the background.<ref>[https://www.youtube.com/watch?v=NXjuDlhXCk4 Ori and the Blind Forest - Super Mario Bros Easter Egg]</ref> (Note: You have to clear the [[Ginso Tree]] level to see this Easter egg, as the water is poisoned otherwise).
+
*In the Sunken Glades, there is a small pool of water directly left to a Spirit Well. Underwater, there appears to be a pipe from Super Mario Bros tucked surreptitiously in the background.<ref>[https://www.youtube.com/watch?v=NXjuDlhXCk4 Ori and the Blind Forest - Super Mario Bros Easter Egg]</ref> (Note: You have to clear the [[Ginso Tree]] level to see this Easter egg, as the water is poisoned otherwise).
 
*Lastly, as a shout-out to the Legend of Zelda fans, a [[w:c:zelda:Triforce|Triforce]] Symbol is inconspicuously embossed on a tree trunk in the [[Thornfelt Swamp]].<ref>[https://www.youtube.com/watch?v=dN3yhw66p5s Ori and the Blind Forest - Legend of Zelda Easter Egg]</ref>
 
*Lastly, as a shout-out to the Legend of Zelda fans, a [[w:c:zelda:Triforce|Triforce]] Symbol is inconspicuously embossed on a tree trunk in the [[Thornfelt Swamp]].<ref>[https://www.youtube.com/watch?v=dN3yhw66p5s Ori and the Blind Forest - Legend of Zelda Easter Egg]</ref>
  +
*At the top of [[Sorrow Pass]], we can see a [https://fr.wikipedia.org/wiki/Star_Wars Star Wars]' spaceship flying near the [[Mount Horu]], in the background.<ref>https://steamcommunity.com/app/261570/discussions/0/364040166666536559/</ref> It's a very rare Easter egg.
  +
*There's a rainbow [[dash]] Easter egg.<ref>https://steamcommunity.com/app/261570/discussions/0/364040166666536559/</ref> It's an allusion to [http://mlp.wikia.com/wiki/My_Little_Pony_Friendship_is_Magic_Wiki My Little Pony].
   
 
According to a podcast including Thomas Mahler, [https://youtu.be/HSRjwuIAcTo?t=26ms there are still some Easter eggs that fans have yet to find].
 
According to a podcast including Thomas Mahler, [https://youtu.be/HSRjwuIAcTo?t=26ms there are still some Easter eggs that fans have yet to find].

Revision as of 15:23, 4 October 2017


Ori and the Blind Forest tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios for Xbox and PC. Featuring hand-painted artwork, meticulously animated character performance, and a beautifully orchestrated score, Ori and the Blind Forest explores a deeply emotional story about love and sacrifice, and the hope that exists in us all.

A platformer set in a unique fantasy environment, the game is an independent offering that some pundits have likened to My Neighbour Totoro, Princess Mononoke, and Child of Light.[1][2][3][4][5] The first footage of the game was made available to the public at the 2014 E3 conference.

Ori and the Blind Forest is a masterfully-crafted action-adventure platformer that combines exploratory gameplay with a heart-wrenching emotional narrative. Powered by the Unity Engine, Ori and the Blind Forest combines beautiful visuals and a cinematic score for an unforgettable experience.

Blurb

The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, an unlikely hero must journey to find his courage, and confront a dark nemesis to save his home. Join Ori, the last spirit guardian, as he discovers the mysteries of a decaying forest while escaping the evil clutches of Kuro, the dark owl. Play through a beautifully created environment while combating Kuro and completing in-game puzzles to help Ori save the forest of Nibel.

Detailed Plot

Warning! Spoilers ahead.

Prologue

The story begins where all stories should... at the beginning. The peace in the forest of Nibel, which at first glance seems to be kept well in the harmonious branches of the Spirit Tree, is suddenly shattered by a breathtaking roar of thunder. A storm breaks out, covering the sun and pummeling the forest with heavy rain and lightning. Another incredible flash zooms in on the trembling Spirit Tree, particularly highlighting one specific shining leaf. A powerful gust of wind tears the stem of the beautiful leaf, and in fluid, dazzling motions the currents quickly pull it away.

After a short while of watching the brilliant leaf follow the hurricane's every will, the camera pans to reveal Naru, who is sitting idly on a ledge overlooking the woods. She suddenly spies the shimmering object as it floats overhead, and she follows it through Swallow's Nest. Naru watches as the leaf makes its descent to the ground, and subsequently bursts in a gleam of light. When the bright blaze subsides, it is revealed that the leaf has completely vanished, and what remains is an adorable cat-like creature. Naru stares in awe at the sparkling form of the sleeping Spirit Guardian for a few moments, then reaches over and lifts it into the air. Naru, deeply touched, brings the tiny creature into an embrace before the scene fades away into blackness.

Naru, as the Spirit Tree narrates, adopts Ori as their own, acting as the mother they never had. The scene begins with the young spirit waking up to another delightful morning in Swallow's Nest, and when the player directs them out of the cave, it is seen that Nibel is lush with vibrant trees and plants. Naru, who is outside the cave and waiting for Ori, will wave and beckon to them when they arrive. Once Ori is close enough to her, she will toss them onto her back and shake a nearby tree to collect small round fruit, which she gives to Ori for eating. Once all the fruit of that tree has been harvested, Naru marks it with an "X" and moves on.

Pf57ANT

Ori and the Blind Forest Cover Concept Art.

After another few brief moments of player-controlled walking, Naru points to a very plentiful tree on the opposite side of a long, watery trench. Ori and Naru work together to build a bridge across the enormous gap so they can have access to that particular specimen. Eventually, after night falls, the bridge is finally long enough to reach the fruit, which Naru and Ori spend a great deal of time devouring. Taking a large pile of fruit in their arms, Ori heads back to the cave, just as a faint roaring noise is heard in the distance. But as the player moves Ori back in the direction of the cave, the Spirit Tree calls out to his child in a miraculous and abrupt explosion of light, trying to bring them back to where they belong. Ori stares in shock at this amazing event, only to be pulled back to the safety of the cave by the fearful Naru, keeping them from the Spirit Tree's summoning cry.

Following the devastating event in which Kuro stole away the Spirit Tree's light (a plot point which is not revealed until later), the forest begins to decay, literally starving of light (or lack thereof). Several fades show the change within Naru and Ori's dwelling over time, with each scene removing more of the stored food and steadily adding a more withered look to the cave.

Upon the final fade, Naru is shown sleeping with Ori nestled in her arms. The Spirit Tree narrates that hope never came, just as Naru awakes and rests Ori on their bed as not to disturb them. She is briefly put into the player's control, and when they move her towards the entrance, she notices a piece of fruit on the ground. After lifting it up, she shakes her head and lets it fall before leaving the cave.

Once outside, it is obvious that Nibel has been drastically altered since the last time it was shown. Where beautiful greenery and blossoms once bloomed, now only wilted plants and dry trees could be found. Even the Spirit Tree, which at better times could be seen watching protectively over Nibel, seemed to be nothing more than a crumbly silhouette amongst dusty gray clouds. Naru's search for any life or nourishment turns up nothing, as the stream had long since dried up and their fruity sustenance was extremely lacking at the moment. The few (and presumably last) little clusters of the orange fruit are far from Naru's reach, and her desperate attempts to attain them are spoiled by one hard fall.

Naru returns, defeated and sad, to the cave, where Ori still rests peacefully. She once again stares down at the tiny round fruit, taking it in her hand and looking meaningfully at her adopted child. She fades away, then reappears in front of the tiny spirit, nudging the fruit towards them. Ori awakes, smiling happily at Naru, who sits down wearily on the dry cave floor. Ori lifts the fruit up, as if to offer it to their tired mother. Naru smiles and holds her hand up, politely declining the offer, just before she falls into what first appears to be sleep. Ori's smile disappears, and they turn their head thoughtfully towards the cave entrance before the shot fades to black.

The scene transitions; Ori is now outside, crouching near the tree that Naru had previously failed to climb. Ori proceeds to discover that the tree is hollow, and enters it through a hole big enough only for them. After a bit of unseen climbing, Ori scoots out through another hole, conveniently placed on the very branch the fruit was growing on. The spirit shakes down some of the fruit before leaping down themselves, then takes as many as they can in their arms and hurries back to the cave.

As the player moves Ori back, hazy, semitransparent figures of Naru and the young spirit appear briefly but quickly disappear, like ghosts. These are most likely the illusions of Ori's memories, as these spiritual mirages preform exactly the same animations as earlier in the prologue (including Naru eating, Naru throwing Ori up in the air, the pair cuddling). It is also notable that, on the final stretch, Gumo's silhouetted form is briefly visible in the foreground.

When Ori enters the cave, they present their prize proudly to Naru, who doesn't react at all to the prideful mews of her child. Ori, confused by Naru's silence, pushes at her in an attempt to awake her from her slumber. Naru still sleeps, and simply slumps back lifelessly at Ori's forceful shoves and piteous mewls. After crawling on top of her unmoving belly, Ori curls up, realizing at last that Naru was dead and now could only mourn the terrible loss. The devestating scene fades to black.

Gameplay

Ori has special Skills and abilities that can be learned along Ori's journey to save Nibel.

Skills

Skills can be learned from Ancestral Trees.

Abilities

Ori's Ability Tree can be upgraded by finding Ability Cells or absorbing Spirit Light from killing baddies.

Credits

Cast

Aeralie Brighton ............................... Sein (Voice), Vocalist, Language Consultant

Andrew Lackey ................................ Ori/Naru/Gumo (Voice), Audio Director

Erik Braa .......................................... Spirit Tree (Voice)

Crew

Thomas Mahler ............................... Writer, Director, Game Designer

Gennadiy Korol ............................... Lead Programmer, Project Manager, Technical Artist

David Clark ..................................... Gameplay and Core Programmer

Arie Barsky ..................................... QA Lead, Programming

James Benson ................................ Lead Animation, Additional Design

Michael Gagno ................................ Level Design

Arthur Brussee ................................ Graphics and Frameworks Programming

Maximilian Degen ............................ Concept Art, Level Art

Johannes Figlhuber ......................... Lead Art, Cinematics, FX

Anna Jasinski ................................... User Interface, Level Art

Simon Kopp ...................................... Concept Art, Level Art

Herdis Jakobson ............................... Level Art

Willem Vos ........................................ Support Programming, Audio Implementation

Rahel Brunold ................................... Animation

Kaja Reinki ........................................ Art Support

Steffen Unger .................................... 3D Character Art

Gareth Coker ..................................... Composer

Rachel Mellis ..................................... Ethnic Winds

Tom Boyd .......................................... Oboe

Alan Umstead .................................... Concertmaster

Alexander Rudd ................................. Conductor

Nick Spezia ........................................ Recording Engineer

Jasper LeMaster ................................ Assistant Engineer

Zach Lemmon .................................... Score Coordinator

Steve Kempster .................................. Mixing Engineer

Andrew Lackey ................................... Audio Director, Sound Designer

Beau Jimenez ..................................... Sound Designer

Geoffrey Garnett ................................. Sound Desinger

Kristi Knupp ......................................... Sound Design and Implementation

Easter Eggs

An Easter egg is an intentional inside joke, hidden message, or feature in an interactive work such as a computer program, video game or DVD menu screen.[6] So far, diligent fans of Ori and the Blind Forest have discovered 4 Easter eggs hidden throughout the game, all of which are listed here:

HBI8IL0

Triforce easter egg

According to a podcast including Thomas Mahler, there are still some Easter eggs that fans have yet to find.

Quotes

"Searching for my light... So weak and so frail... When cries were met with silence... And the last was drawn... My light revived Ori, a new age had dawned."
— The Spirit Tree about Ori in the Prologue

Media

Images

Videos

Videographic content pertaining to Ori and the Blind Forest.

Official

Videos either released by or include members of Moon Studios. (Content not circulated by the original developers may include- but are not limited to- panels for conventions/conferences, interviews, or keynotes.) See below for unofficial content.

Unofficial

Videos that are unaffiliated with Moon Studios. Such content was usually created/generated by fans of the game, let's players, reviewers or combinations of such. For official videos involving the original developers, see above.

See Also

External links

Reviews

References