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|Gender = Male |
|Gender = Male |
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|Affiliation = |
|Affiliation = |
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− | |Status = |
+ | |Status =Alive |
|Allies = [[Ori]] |
|Allies = [[Ori]] |
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− | |Enemies = |
+ | |Enemies =Stink Spirit |
|Voice by = |
|Voice by = |
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|wisps = x |
|wisps = x |
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+ | |Location = [[The Wellspring]], [[Wellspring Glades]], [[Inkwater Marsh]], [[Kwolok's Hollow]]}} |
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− | }} |
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+ | {{Quote|''"You look harmless. ...We should fix that. Luckily for you, I just happen to be a weapon master!"''|—Opher|during first meeting}} |
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+ | |||
'''{{PAGENAME}}''' is a vendor in [[Ori and the Will of the Wisps]]. A monkey-like creature, he is a combat expert who teaches Ori new moves and upgrades old ones, for a price. He wields a wooden staff as a weapon. |
'''{{PAGENAME}}''' is a vendor in [[Ori and the Will of the Wisps]]. A monkey-like creature, he is a combat expert who teaches Ori new moves and upgrades old ones, for a price. He wields a wooden staff as a weapon. |
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− | == |
+ | == Description == |
+ | Opher is a creature similar to a white baboon or monkey and has a stance similar to that of a human. He has a mane of fur around his pink face and a long mustache and beard. Opher wears brown clothing and wields a wooden staff, with a piece of string attached to it. |
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⚫ | Opher is first encountered in [[Inkwater Marsh]]. After the player's first purchase, he can be found in [[Wellspring Glades]], mentioning a library in [[The Wellspring]] which he would like to visit. |
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+ | |||
+ | ==Ori and the Will of the Wisps== |
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⚫ | Opher is first encountered in [[Inkwater Marsh]]. After the player's first purchase, he can be found in [[Wellspring Glades]], mentioning a library in [[The Wellspring]] which he would like to visit. After, he can be found at the entrance to The Wellspring, as well as in the library and later rescues Ori from the [[Stink Spirit]]. He stays in Wellspring Glades after the cleansing of the Wellspring. |
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==Moves and upgrades== |
==Moves and upgrades== |
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− | The first move you buy is |
+ | The first move you buy is 400 [[Spirit Light]]. |
* [[Spirit Smash]] (800 Spirit Light) |
* [[Spirit Smash]] (800 Spirit Light) |
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** [[Exploding Spike]] (1600 Spirit Light) |
** [[Exploding Spike]] (1600 Spirit Light) |
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* [[Sentry]] (800 Spirit Light) |
* [[Sentry]] (800 Spirit Light) |
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+ | ** [[Sentry Speed]] (1600 Spirit Light) |
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⚫ | |||
** ? |
** ? |
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+ | * [[Blaze]] (800 Spirit Light) |
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⚫ | |||
− | ** ? |
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− | * [[Blaze]] |
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** ? |
** ? |
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+ | * [[Water Breath (Will of the Wisps)]] (500 Spirit Light) |
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+ | * [[Fast Travel]] (600 Spirit Light) |
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==Dialogue== |
==Dialogue== |
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''interrupted by [[Shriek]] flying above'' |
''interrupted by [[Shriek]] flying above'' |
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− | What's Shriek doing all the way out here |
+ | What's Shriek doing all the way out here!? Something must have stirred her from her roost. Some threat, perhaps? Not you, surely. You look harmless. ...We should fix that. Luckily for you, I just happen to be a weapon master! |
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|- |
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|Make the most of your new skill, the next won't come so cheaply. If you care to put your skills to the test, there's a Spirit Shrine nearby. Just the place for you to prove your mettle. Our paths will cross again. Till then, keep your blade at the ready and an eye on the sky! |
|Make the most of your new skill, the next won't come so cheaply. If you care to put your skills to the test, there's a Spirit Shrine nearby. Just the place for you to prove your mettle. Our paths will cross again. Till then, keep your blade at the ready and an eye on the sky! |
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|- |
|- |
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+ | !In Wellspring |
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− | !Talking again |
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+ | |What a maze this old mill is! No time to tarry, though. Still a ways to go. I've got knowledge to acquire, and you've a mill to unstick. And a friend to find, I hear? Good luck! No time to waste! |
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⚫ | |||
+ | !In library |
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+ | |The legends were true, spirit! Just look at all of this knowledge! But there' something else, a foul presence nearby. There, can't you smell it? Seems to be wafting down from somewhere up above. Mind checking on it while I browse these books? Of course, if you would like to hone your skills, I am available. |
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+ | |- |
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+ | !In library |
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+ | |There's a limit to what I can trach you. After all, I cannot teach you what I do not know. But I've heard of a place with knowledge...ancient, spirit knowledge. The entrance is said to be barred to all but the most observant. Good luck! |
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+ | |- |
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+ | !Encountering stink spirit |
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+ | |A foul presence indeed! On we go! Hurry! |
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+ | |- |
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⚫ | |||
⚫ | |||
+ | |- |
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+ | !Greeting |
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|Interested in improving your skills? |
|Interested in improving your skills? |
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|- |
|- |
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!Leaving |
!Leaving |
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|Stay sharp, spirit! |
|Stay sharp, spirit! |
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⚫ | |||
⚫ | |||
⚫ | |||
|} |
|} |
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|} |
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[[Category:Characters (Will of the Wisps)]] |
[[Category:Characters (Will of the Wisps)]] |
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+ | [[Category:Males]] |
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+ | [[Category:Ori and the Will of the Wisps: Males]] |
Revision as of 21:22, 22 August 2020
“ | '"You look harmless. ...We should fix that. Luckily for you, I just happen to be a weapon master!"' | „ |
—Opher during first meeting |
Opher is a vendor in Ori and the Will of the Wisps. A monkey-like creature, he is a combat expert who teaches Ori new moves and upgrades old ones, for a price. He wields a wooden staff as a weapon.
Description
Opher is a creature similar to a white baboon or monkey and has a stance similar to that of a human. He has a mane of fur around his pink face and a long mustache and beard. Opher wears brown clothing and wields a wooden staff, with a piece of string attached to it.
Ori and the Will of the Wisps
Opher is first encountered in Inkwater Marsh. After the player's first purchase, he can be found in Wellspring Glades, mentioning a library in The Wellspring which he would like to visit. After, he can be found at the entrance to The Wellspring, as well as in the library and later rescues Ori from the Stink Spirit. He stays in Wellspring Glades after the cleansing of the Wellspring.
Moves and upgrades
The first move you buy is 400 Spirit Light.
- Spirit Smash (800 Spirit Light)
- Shock Smash (1200 Spirit Light)
- Spike (800 Spirit Light)
- Exploding Spike (1600 Spirit Light)
- Sentry (800 Spirit Light)
- Sentry Speed (1600 Spirit Light)
- Spirit Star (800 Spirit Light)
- ?
- Blaze (800 Spirit Light)
- ?
- Water Breath (Will of the Wisps) (500 Spirit Light)
- Fast Travel (600 Spirit Light)
Dialogue
Dialogue | ||||||||||||||||||||||||
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