Ori and the Blind Forest Wiki
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Many areas, such as the [[Sunken Glades]] and [[Hollow Grove]], can be revisited to collect items [[Ori]] missed. But the Ginso Tree, much like the [[Forlorn Ruins]], cannot be returned to once the Water Escape sequence is finished. The entryway to this area will be blocked off for the rest of the game. So it is important to find the items before you leave, since you cannot collect them at a later time.
 
Many areas, such as the [[Sunken Glades]] and [[Hollow Grove]], can be revisited to collect items [[Ori]] missed. But the Ginso Tree, much like the [[Forlorn Ruins]], cannot be returned to once the Water Escape sequence is finished. The entryway to this area will be blocked off for the rest of the game. So it is important to find the items before you leave, since you cannot collect them at a later time.
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But there is an exception to this: Before you enter the Ginso Tree, or at least very early in the level, it would be useful to save. Since ''Ori and the Blind Forest'' allows you to return to multiple Spirit Link sites, saving at the beginning of the level would be helpful if you realize you missed some items and can return to that save point easily (especially if you are going for a 100% run).
   
 
Probably the most crucial item is the single Energy Cell that is often missed. Once Ori has been given the [[Bash]] skill, conveniently located before it, the player must continue up. At a certain point, you will approach three [[Enemies of Nibel|Mortar]]s spewing projectiles from their mouths. The first two will propel you up to the third one, and to the left (just past the third Mortar) there is a small space. In it there is a passageway going down, but it is blocked off. Go back to the third Mortar and wait for it to spit out a projectile, and send it towards the obstacle (be aware that this may take several tries). If directed correctly, the projectile will break the barrier, allowing you to travel downwards. There will be a portal, which will send you straight to the Energy Cell. Once you have collected it, you will go back through the portal. A Mortar will appear to your right and spit a projectile, sending you flying back the way you came.
 
Probably the most crucial item is the single Energy Cell that is often missed. Once Ori has been given the [[Bash]] skill, conveniently located before it, the player must continue up. At a certain point, you will approach three [[Enemies of Nibel|Mortar]]s spewing projectiles from their mouths. The first two will propel you up to the third one, and to the left (just past the third Mortar) there is a small space. In it there is a passageway going down, but it is blocked off. Go back to the third Mortar and wait for it to spit out a projectile, and send it towards the obstacle (be aware that this may take several tries). If directed correctly, the projectile will break the barrier, allowing you to travel downwards. There will be a portal, which will send you straight to the Energy Cell. Once you have collected it, you will go back through the portal. A Mortar will appear to your right and spit a projectile, sending you flying back the way you came.
   
Also, during the [https://www.youtube.com/watch?v=rJNyn6y3fec| Water Escape sequence], there are many [[Spirit Light Container]]s along the way. They are very easily missed or just ignored, because there is so little time to grab them in the first place. And for those who are trying to achieve a "Zero-Death" run, the task can be daunting when lethal water is involved. But there are many enemy projectiles where the [[Spirit Light Container]]s are placed, so it isn't too hard to leap over, grab them, and shoot back. It will take practice, though.
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Also, during the [https://www.youtube.com/watch?v=rJNyn6y3fec| Water Escape sequence], there are many [[Spirit Light Container]]s along the way. They are very easily missed or just ignored, because there is so little time to grab them in the first place. And for those who are trying to achieve a "Zero-Death" run, the task can be daunting when lethal water is involved. It will take some practice.
 
[[Category:Locations]]
 
[[Category:Locations]]

Revision as of 02:06, 18 September 2015


"The waters of Nibel once flowed through this very tree... Now it's all rotten and dried up inside. We shall restore the flow, the Ginso Tree's heart we must find." - Sein to Ori in the Ginso Tree.

"Cries of dismay I hear deep inside this Ancestral Tree. Reem was agile, he dashed through the air. Listen to his voice, the wisdom he shared." - Sein, before Ori learns Bash.

The Ginso Tree is the place that contains the clean waters of Nibel. Before Ori purified it, the tree was rotten and dotted with bits of decay. Note that you get a ability, Bash, while climbing the tree. The Ginso Tree holds within its walls the Element of Waters, and its sister locations the Forlorn Ruins and Mount Horu house the other two elements. To continue the game, Ori must first cleanse the waters and escape through the top. A short cutscene will occur and automatically progresses the game.

Items

Many areas, such as the Sunken Glades and Hollow Grove, can be revisited to collect items Ori missed. But the Ginso Tree, much like the Forlorn Ruins, cannot be returned to once the Water Escape sequence is finished. The entryway to this area will be blocked off for the rest of the game. So it is important to find the items before you leave, since you cannot collect them at a later time.

But there is an exception to this: Before you enter the Ginso Tree, or at least very early in the level, it would be useful to save. Since Ori and the Blind Forest allows you to return to multiple Spirit Link sites, saving at the beginning of the level would be helpful if you realize you missed some items and can return to that save point easily (especially if you are going for a 100% run).

Probably the most crucial item is the single Energy Cell that is often missed. Once Ori has been given the Bash skill, conveniently located before it, the player must continue up. At a certain point, you will approach three Mortars spewing projectiles from their mouths. The first two will propel you up to the third one, and to the left (just past the third Mortar) there is a small space. In it there is a passageway going down, but it is blocked off. Go back to the third Mortar and wait for it to spit out a projectile, and send it towards the obstacle (be aware that this may take several tries). If directed correctly, the projectile will break the barrier, allowing you to travel downwards. There will be a portal, which will send you straight to the Energy Cell. Once you have collected it, you will go back through the portal. A Mortar will appear to your right and spit a projectile, sending you flying back the way you came.

Also, during the Water Escape sequence, there are many Spirit Light Containers along the way. They are very easily missed or just ignored, because there is so little time to grab them in the first place. And for those who are trying to achieve a "Zero-Death" run, the task can be daunting when lethal water is involved. It will take some practice.