New to Ori and the Will of the Wisps are true bosses, large powerful enemies typically found at the end of an area.
The names of enemies here are unofficial.
|Name||Image||First appearance||Areas found||Description|
|Slug||Ori and the Will of the Wisps||Inkwater Marsh||Blue slime. Crawls along floor, walls and ceilings. When close, it will slowly crawl towards Ori. Does not attack, but causes damage when touched.|
|Spine Slug||Ori and the Blind Forest||Inkwater Marsh, Kwolok's Hollow, The Wellspring||Purple spiky slime. Crawls along floor, walls and ceilings. Shoots 3 spikes in a cone pattern at Ori, when close. The spikes can arc upwards, but will eventually fall down. The projectiles cannot bash, but the slime itself can be bashed.|
|Bomb Slug||Ori and the Blind Forest||Kwolok's Hollow, Baur's Reach||Pink/orange slime. Crawls along ceilings. When Ori is near, it will swell larger. When Ori is underneath, it will drop down and explode. if Ori destroys it, it will explode.|
|Shell Slug||Ori and the Will of the Wisps||Windswept Wastes||Slime with a hard shell on top. Only vulnerable from underneath (when using Burrow). Spirit Smash can destroy the shell and/or tip it over.|
|Skeeto||Ori and the Will of the Wisps||Inkwater Marsh, Kwolok's Hollow, Luma Pools||Blue mosquito with long sharp blade nose. Flies around, periodically charging, trying to skewer Ori. It can be bashed, and also be lured into hazards.|
|Rhino Beetle||Ori and the Will of the Wisps||Kwolok's Hollow,||Black rhinoceros beetle with a glowing yellow abdomen. It continually charges along the ground towards Ori when close. Normal attacks will only damage the abdomen, which is exposed when the creature is staggered after hitting a wall. Spirit Smash can destroy the shell and render the whole body vulnerable.|
|Mantis||Ori and the Will of the Wisps||Kwolok's Hollow, The Wellspring||A preying mantis which jumps upwards in an arc, trying to pounce on top of Ori. Similar to the Stomper from Ori and the Blind Forest. Can be bashed.|
|Red Mantis||Ori and the Will of the Wisps||Inkwater Marsh (Combat Shrine), Kwolok's Hollow||A red variety of mantis. When it lands after pouncing, it causes a damaging shockwave that travels in both directions. Can be bashed. It deals 8 damage points from both of it's attacks.|
|Sneeze Slug||Ori and the Will of the Wisps||Inkwater Marsh, Kwolok's Hollow, Midnight Burrows||A brown and black, caterpillar-like creature with four eyes which crawls towards Ori. It shoots green projectiles, and can also cause an explosion if Ori is close. It explodes on death. Can be bashed.|
|Snapper||Ori and the Will of the Wisps||Kwolok's Hollow, Windswept Wastes||Blue reptile-like enemies with yellow gills and a short tail. Will continually charge towards Ori. Has a short range swipe attack, which leaves red clawmarks in the air. Will momentarily stick out it's yellow tongue out at Ori, signaling an attack. Can be bashed.|
|Red Snapper||Ori and the Will of the Wisps||Kwolok's Hollow||Red/orange Axolotl that can curl into a ball and roll/bounce towards Ori to attack. Can be bashed.|
|Mortar||Ori and the Blind Forest||Kwolok's Hollow, Luma Pools||Purple worm that pops up from the ground and shoots a pink projectile that arcs upwards and then down, towards Ori. Will disappear underground if Ori is too close. The projectile and the Mortar can both be bashed.|
|Sand Worm||Ori and the Will of the Wisps||Windswept Wastes||Purple striped worm which burrows through sand, briefly popping up before falling back into the sand. Vulnerable to burrow, and can be damaged by Spirit Smash's ground slam if near the surface. Attacks by lunging forward to bite, will attack Ori on the sand or burrowing through it.|
|Stinger Fly||Ori and the Will of the Wisps||The Wellspring||Somewhere between a fly and a bee/wasp, it hovers in the air and fires projectiles in a straight line from its stinger when close to Ori. It flies backwards away from Ori, while shooting. The projectiles and the fly can both be bashed.|
|Piranha||Ori and the Blind Forest||Inkwater Marsh, Kwolok's Hollow, The Wellspring, Luma Pools||Sharp-toothed fish which charges towards Ori when underwater and within range. Can be bashed.|
|Snapping Vine||Ori and the Will of the Wisps||The Wellspring, Kwolok's Hollow, Luma Pools||Vine which grows on walls, floors, ceilings, and shoots a single projectile at Ori, which can be bashed to break walls or damage itself. If Ori comes close, it will attempt a lunging bite attack, which sometimes causes it to get stuck in a wall for a second. Can also be found underwater. Can be bashed.|
|Ori and the Will of the Wisps||Midnight Burrows||The Purple Snapping Vine is the same as the normal Snapping Vine but, when attacking from range, instead of sending out a single projectile it sends out a stream of them.|
|Corrupted Gorlek||Ori and the Will of the Wisps||The Wellspring||A Gorlek who has become aggressive and attacks Ori in hand-to-hand combat. Slow moving, but its attacks do a lot of damage and push Ori away.|
|Floater||Ori and the Will of the Wisps||Silent Woods||A strange creature that floats on updrafts in the Silent Woods. Does not attack, but slowly drifts towards Ori, exploding for a large amount of damage on impact. It can also be used for opening doors that need it's explosion. Explodes on death. Has very little health. Will deal 16 points of damage on explosion.|
|Crustacean||Ori and the Will of the Wisps||Luma Pools, The Wellspring||A scorpion-like creature that attacks by spinning around violently towards Ori. After spinning, it becomes dizzy for a time.|
|Purple Crustacean||Ori and the Will of the Wisps||Luma Pools||A purple variant of the Crustacean(see above). Is slightly weaker than the Crustacean. Attacks by spinning towards Ori.|
|Stone Bat||Ori and the Will of the Wisps||Mouldwood Depths||A spider-like creature which hangs upside down from the ceiling and shoots a stream of acid. The acid cannot be bashed, but can be reflected with melee attacks if Deflector is equipped.|
|Water Worm||Ori and the Will of the Wisps||Inkwater Marsh, Luma Pools||Worm which swims through the water, charging at Ori. Will explode on impact with Ori. Used mainly for breaking walls. Can be bashed. Will cause 14 points of damage upon explosion.|
|Spiderling||Ori and the Will of the Wisps||Mouldwood Depths|
Stinger Fly Nest
|Ori and the Will of the Wisps||Baur's Reach,Mouldwood Depths||Immobile light brown nest that spawns green stinger fly. Upon spawning, stinger flies periodically charge at Ori, trying to skewer them. Stinger flies can be bashed, and also be lured into hazards.|
|Ori and the Will of the Wisps||Willow's End,Silent Woods, Windswept Wastes||
Gorlek with purple tint. Carries huge axe. Attacks with axe and throws purple projectiles. Projectiles can be bashed.
|Ori and the Will of the Wisps||Baur's Reach||
Blue Gorlek with shield and bat. Stronger then Corrupted Gorlek. Shield can be destroyed with Spirit Smash. Attacks with bat.
|Name||First appearance||Areas found||Video + Walkhrough (no deaths)|
|Howl||Ori and the Will of the Wisps||Inkwater Marsh||Howl is the first boss in Ori and the Will of the Wisps and forms part of the tutorial section of the game. Here both combat and platforming skills will be put to the test. Howl can be spotted in the background as you approach the Spirit Gate after finishing the quest with Tokk. A little further on and Howl pounces through the screen, roaring.|
|Hornbug||Ori and the Will of the Wisps||Kwolok's Hollow||The Horn Beetle will be very aggressive, almost relentlessly so, which can easily catch you off guard. The openings are there, but will likely be over too quickly to react the first time. The player can use dash to their advantage.
Hitting him from the front won’t do any damage. The final watch out is that either side of the arena is packed full of thorns which will damage constantly. With the aggressive movement of the Horn Beetle, the player can easily get cornered there and die quickly, so keep distance.
|Mora||Ori and the Will of the Wisps||Mouldwood Depths||Once you’ve worked your way through Mouldwood Depths, your reward is a fight against a massive spider, Mora. She’ll initially plunge you downwards, and you’ll fall into the arena properly. The handy-looking ledge here won’t be around for long, so don’t bother with it. You should notice that either side of the arena, the walls are bare, meaning they can be climbed. This will be especially useful for dodging and gaining height during the fight. On the left wall, is an Energy Crystal which will respawn over time, so get to it when you can, and use this in combination with the Regeneration move to keep your health topped up. With that and learning her moves, you shouldn’t have too much trouble. Spirit Edge is again very useful, and remember, you need to hit her head to damage her.|
|Kwolok corrupted by Stink Spirit||Ori and the Will of the Wisps||Luma Pools||This is a fight in two stages, with no checkpoints. It requires a lot of patience, tests a few of your different skills and demands that you watch the enemy closely before planning your attacks. You’ll be fighting the first phase on dry land, and then the second from within the water, so be prepared. Also early on, Kwolok will smash the ground and create a pit of thorns in the middle of the floor. Avoid touching this at all costs, as it will sap your health quickly in either Phase.|
|Willow Stone||Ori and the Will of the Wisps||Willow's End||During your quest through Willow’s End, to open up access to the Spirit Willow, you will encounter the Willow Stone mini-boss. At this stage in the game, it shouldn’t pose too much of a threat to you, especially when you understand its attack patterns and how to combat them. You can only damage Willow Stone by striking its core, which is protected by two layers of rock for most of the fight. So this is a fight about patience and using its moves against it.|
|Shriek||Ori and the Will of the Wisps||Willow's End||Shriek is large and very strong. She can fly and uses this to her advantage in chase sequences , she can attack you if you go under her with her 2 smaller claws , stomping with her bone wings. She can send flames across the ground, and fire corruption projectiles. She also has a laser attack that goes from left or right side of the screen to the middle. Shriek uses her flying to destroy structures, which leads to 2nd phase where some skills are used differently. On the left or right side of the arena she fires a shotgun spread of corruption projectiles from her mouth. Shriek can quickly dive from above as well as fly from the background. When she has little health left, phase 3 begins, where there is no ground, and player has to either bash off of corruption projectiles that rain constantly or use the Launch ability.|